Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 10, 2006, 08:33 PM // 20:33   #21
Frost Gate Guardian
 
Ruvaen's Avatar
 
Join Date: Aug 2005
Location: CA
Profession: W/
Advertisement

Disable Ads
Default

For the fire island chain missions, I resorted to changing my Me secondary to Ele and created a 16 fast casting nuker in order to squeeze my way into groups. XD *cries*
Ruvaen is offline   Reply With Quote
Old Feb 10, 2006, 08:41 PM // 20:41   #22
Site Contributor
 
Join Date: Jul 2005
Guild: [out]
Default

There are a number of reasons mesmers are unpopular in PvE.

First off, they are weak with henchmen. If you take an all henchmen group when you can't get a part it is a real pain in the rear. A mesmer is best off target hopping, shutting down multiple targets, spreading degen, ect. The henchman AI goes berserk if you don't baby sit it and they all have such poor damage output that they can't kill anything without focus firing it very heavily. So when you hench you can only function at 10% of your potention, or function at 100% while the henchmen do nothing.

Second, PvE players do not understand mesmers at all. There are very few memser enemies in the game. The most they run into is conjur spammers. A.net knows how a well designed mob with a mesmer would absolutely decimate most groups. Thus when the AI plays mesmer they do it extremely inefficiently. They have never felt what a mesmer can really do. When one of my guild mates plays a mesmer and a spike is incoming. He can use cry of frustration to interrupt 2-3 characters and then swap over to another guy and nail him with powerleak before the spike goes off. He has single handedly diffused entire spikes. Most PvE players don't understand anything other than damage or healing.

Third, PvE mob design is very poor and against mesmers for the most part. For a large portion of the game mixed mobs are rare and you are usually just thrown against 10 monsters of the same type trying to kill you. Brute force works very well vs these styles of mobs. Mobs that cater to something other than brute force don't even begin to appear until the desert missions.

Fourth, Mesmers never get credit for their work. A mesmer can solo many of those impossible to kill mursaat bosses (the ones your warriors spend forever wailing on fruitlessly.) There are some great examples of this, I used to echo shatter hex (back before it got the nerf and GoR got buffed) in Fissure. I would churn out a large 300 damage armor ignoring spike before the fire ele's meteors ever landed. The fire ele got the credit. In ascension missions I will run a glyph dom memser. The casters fall over without doing much and the last group (with the monk boss) is easy because I prevent the monk boss from doing anything (divert orison and word on that guy and everything suddenly becomes really easy.) The warriors get all the credit for killing everything. This further leads to the belief that mesmers don't do much and discourages people from playing them.

Most PvE players are ignorant and suck pretty bad. They run cookie cutter builds because that is all they can run.
Warskull is offline   Reply With Quote
Old Feb 10, 2006, 08:55 PM // 20:55   #23
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Default

Mesmers are very situational, and most situations just dont require one. You cant blame groups for picking the best damage dealing classes, tanks and monks when that is the most efficient set up to mow through AI.

They're not as bad as most people think, but you never need one either. Rangers can interrupt and bring a lot more to the team.
Keyote is offline   Reply With Quote
Old Feb 10, 2006, 09:06 PM // 21:06   #24
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

W/ N/ and Mo/ are the main pve classes

W/ Mo/ Me/ and R/ are the pvp classes
Mandy Memory is offline   Reply With Quote
Old Feb 10, 2006, 09:13 PM // 21:13   #25
Desert Nomad
 
Retribution X's Avatar
 
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
Default

IW mes tanks in PvE FTW!

Although it's not looked upon with favor, it's fun...
Retribution X is offline   Reply With Quote
Old Feb 10, 2006, 09:16 PM // 21:16   #26
Wilds Pathfinder
 
Rhedd's Avatar
 
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
Default

I play two characters. One's a Ranger and the other's a Mesmer, and I use both in PvE AND PvP.

All I've got to say to the "Rangers bring more to the team" statement is... Bull. Any more explanation of something so obvious would probably just be a waste of space.

I will say that Warskull is right; You CANNOT play a Mesmer with a party full of henchmen. It's just sad.
Rhedd is offline   Reply With Quote
Old Feb 10, 2006, 09:16 PM // 21:16   #27
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Retribution X
IW mes tanks in PvE FTW!

Although it's not looked upon with favor, it's fun...
It is, but not for long. Once every mob starts stripping enchantments it's useless.
Keyote is offline   Reply With Quote
Old Feb 10, 2006, 09:20 PM // 21:20   #28
Jungle Guide
 
Zakarr's Avatar
 
Join Date: May 2005
Location: Finland
Default

I respect every high level PvE primary mesmer because it probably requires the most skill to play properly from all professions. Newbie mesmers just use Empathy, Backfire and Conjure Phantasm all the time, get bored and delete it. However, in my opinion mesmers are very useful against level +20 monsters because they can produce so much armor ignoring damage and drain energy from annoying bosses or casters. Typical strategy against casters is heavy healing and damage output. Mesmers just disable them and you don't have to be so offensive or defensive. It needs more attention to disable opponents and therefore offers more challenge.

PvE has usually more opponents against your party than in PvP but one mesmer cannot control them all just like one monk can't keep whole party alive.
Zakarr is offline   Reply With Quote
Old Feb 10, 2006, 09:26 PM // 21:26   #29
Krytan Explorer
 
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
Default

My 3rd character was a mesmer and I played most of PvE as degen, but stopped once the frag/virulence nerf came about.

Going away from the profession and playing the other classes in the meantime has allowed me to better appreciate the role of the mesmer in the game ecosystem as I return.

However, it is not helping much with getting the rust out of my hinges.

I've only played my Mesmer in PvE, as I know that I'm only 30% capable of the skill level required for this class in PvP. Yet, at the same time, I know that the unique challenge of PvE vs PvP is that the sheer number of targets in PvE makes the use of quick, spammable spells more useful than full, heavy hitting spells. The fact that the two arenas are so completely different keeps me from bridging that gap.

To the OP comment, look at the population of mesmers in pre-searing. There's quite a few. Then look again in LA. Somewhere they disappear. My guess is that about the time that Conjure Phantasm fails to kill a monster outright, that's where the majority of mesmers "retire".

Last edited by sledgeunderhill; Feb 10, 2006 at 09:33 PM // 21:33..
sledgeunderhill is offline   Reply With Quote
Old Feb 10, 2006, 09:26 PM // 21:26   #30
Krytan Explorer
 
Teufel Eldritch's Avatar
 
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
Default

Quote:
Originally Posted by Warskull
There are a number of reasons mesmers are unpopular in PvE.

First off, they are weak with henchmen. <snip>
While the cycling thru targets can present some probs working with hench is usually better than working with humans. I had far less probs(playing my Mez) using hench than playing with ppl that's for sure. I actually prefer hench. I think it's just a matter of skill at hench control.

Quote:
Originally Posted by Warskull
Second, PvE players do not understand mesmers at all. <snip>
While I would generally agree with this statement I would say there are a few... a very few that do appreciate Mesmers. Sadly most of them are Mez themselves.

Quote:
Originally Posted by Warskull
Third, PvE mob design is very poor and against mesmers for the most part. For a large portion of the game mixed mobs are rare and you are usually just thrown against 10 monsters of the same type trying to kill you. Brute force works very well vs these styles of mobs. Mobs that cater to something other than brute force don't even begin to appear until the desert missions.
Again in agreement. If monster Mesmers would have even half the skill(if it can be called that) of thier non-mez monster counterparts 99.9999999% of players would not be able to beat them.

Quote:
Originally Posted by Warskull
Fourth, Mesmers never get credit for their work. <snip>
Indeed. It always the Warrior/Ele/Monk that gets thanked. Never the Mez.

Quote:
Originally Posted by Warskull
Most PvE players are ignorant and suck pretty bad. They run cookie cutter builds because that is all they can run.
One could say the same thing about PvP players. In fact I find more cookie cutters in PvP than I do in PvE.
Teufel Eldritch is offline   Reply With Quote
Old Feb 10, 2006, 09:36 PM // 21:36   #31
Frost Gate Guardian
 
Keyote's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Rhedd
I play two characters. One's a Ranger and the other's a Mesmer, and I use both in PvE AND PvP.

All I've got to say to the "Rangers bring more to the team" statement is... Bull. Any more explanation of something so obvious would probably just be a waste of space.
Really, for PvE?

I also have a ranger and mesmer, and I've played all 6 classes through the game. My ranger is my favourite PvE character, mesmer my least favourite but I've kept it for PvP. Even if you play your mesmer very well, I dont see how you can say they bring more to a group than rangers.
Keyote is offline   Reply With Quote
Old Feb 10, 2006, 09:40 PM // 21:40   #32
Wilds Pathfinder
 
Chev of Hardass's Avatar
 
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
Default

Quote:
Originally Posted by Teufel Eldritch
While the cycling thru targets can present some probs working with hench is usually better than working with humans. I had far less probs(playing my Mez) using hench than playing with ppl that's for sure. I actually prefer hench. I think it's just a matter of skill at hench control.
I have to agree here, I was not to be found playing my mesmer through the PvE, because I found it very easy with henchmen. Call target, jump around and spread some Mesmer love, re-call that target, give some more love out. This is far easier than calling targets for hench and trying to heal them.

I will admit, that Abadon's mouth presented a problem with Hench, but I got the skills I needed for that character to PvP with and moved into PvP with that character.
Chev of Hardass is offline   Reply With Quote
Old Feb 10, 2006, 09:54 PM // 21:54   #33
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

I've said this sort of thing before, so here it goes.

When you are picking up players for a group, you are not looking for, nor should you expect, to get top-notch players. The chances of any given pickup understanding his skillbar, or what he's supposed to do in a mission, is arbitrarily close to zero. If you aren't looking for a well-known and commonly understood archtype, good or not, odds are a random pickup is going to be a random player with a random assortment of skills and equipment that very likely will not make any sense whatsoever.

Your goal when picking up players is to find people who will perform better than the henchman he would be replacing. That is not trivial. That's why people look for the established, well-known character archtypes, because people who make cookie-cutters have a minimal understanding of what they're doing.

I generally will not touch a random mesmer pickup. Why? Because mesmers require the most skill in PvE. That does not mean that an average mesmer player has more skill than a player of any other profession by any stretch of the imagination. In fact because there's no cookie-cutter role he is very likely to be worse than an average player of a given profession. Bad players plus complex characters make for trainwrecks. Invite only if you enjoy watching them.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Feb 10, 2006, 10:16 PM // 22:16   #34
Wilds Pathfinder
 
Rhedd's Avatar
 
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
Default

Quote:
Originally Posted by Keyote
Really, for PvE?

I also have a ranger and mesmer, and I've played all 6 classes through the game. My ranger is my favourite PvE character, mesmer my least favourite but I've kept it for PvP. Even if you play your mesmer very well, I dont see how you can say they bring more to a group than rangers.
I didn't. I said that Rangers don't bring more to a group than Mesmers. ^_^

But yeah, with my Mesmer(/N) and a guild buddy as hammer warrior, the two of us can handle most of Snake Dance. Trying the same thing with my Ranger is pretty ugly.

Sadly, Ensign is probably right. I'll admit that any opinions I might have are based entirely on non-pickup groups. That would be because I never have, and never intend to, play with a group of random strangers. Bleah!

Last edited by Rhedd; Feb 10, 2006 at 10:21 PM // 22:21..
Rhedd is offline   Reply With Quote
Old Feb 11, 2006, 06:46 AM // 06:46   #35
Wilds Pathfinder
 
seut's Avatar
 
Join Date: Jun 2005
Location: Europa
Default

In my opinion Mesmer is the most complicated caster class in the game (i have completed the game with the 4 caster professions). You have to cycle through enemies and cast an occasional hex remove/sv on your allies, but your effectiveness is mostly behind the scenes. Oh look, cute butterflies around that warrior
Moreover it's lacking passive energy management like Divine Favor, Soul Reaping or the Elemental Attunements, thus forcing you to spend points and skill slots into Inspiration. Domination-Illusion combinations use up energy pretty fast and are better used with Elementalist primary (can we pretty pls have domination/illusion-attunement?).
Finally some skills that should be in Domination ended up in Curses:
-Spiteful Spirit is the Elite Empathy
-Desecrate Enchantments outdamages the Elite Energy Surge in most cases
And why is Mantra of Persistence for illusion hexes only?

For me Mesmer is the ultimate swiss army knife secondary profession, but has some design flaws while being played as primary.
seut is offline   Reply With Quote
Old Feb 11, 2006, 07:01 AM // 07:01   #36
Banned
 
BBoy_Manchild's Avatar
 
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
Default

i think its cause mesmers are the hardest class to play well, too many people only using skills like backfire and empathy and conjure phantasm and not enough interupts or dibilitators
i llove having GOOD mesmers in my group, but the chances that the mesmer wont be horrid is minimal
BBoy_Manchild is offline   Reply With Quote
Old Feb 11, 2006, 07:02 AM // 07:02   #37
Ascalonian Squire
 
Crevic's Avatar
 
Join Date: Aug 2005
Guild: Elite Vipers Of Hell [EVOH]
Default

Quote:
Originally Posted by seut
-Desecrate Enchantments outdamages the Elite Energy Surge in most cases
Desecrate Enchantments does no damage to the target, but rather the caster takes damage for each monk enchantment removed.
Crevic is offline   Reply With Quote
Old Feb 11, 2006, 07:10 AM // 07:10   #38
Wilds Pathfinder
 
seut's Avatar
 
Join Date: Jun 2005
Location: Europa
Default

Quote:
Originally Posted by Crevic
Desecrate Enchantments does no damage to the target, but rather the caster takes damage for each monk enchantment removed.
that's Rend Enchantments



Quote:
Originally Posted by Desecrate Enchantments
Spell
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
cast it on a double enchanted ele and you do more damage than 16dom Energy Surge (ok, ES has a larger area effect)

Last edited by seut; Feb 11, 2006 at 07:13 AM // 07:13..
seut is offline   Reply With Quote
Old Feb 11, 2006, 07:10 AM // 07:10   #39
Banned
 
Hockster's Avatar
 
Join Date: Jul 2005
Default

Mesmers take a brain to play well and most of the GW community is not all that intelligent. Groups of dancing warriors anyone? 'Nuff said.
Hockster is offline   Reply With Quote
Old Feb 11, 2006, 07:12 AM // 07:12   #40
Raged Out
 
MMSDome's Avatar
 
Join Date: Sep 2005
Default

i personally love playing mesmer pve thats why shes my main character and i beat game and all that blah blah blah. Mesmers dont get the pve respect they deserve.
MMSDome is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:00 AM // 01:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("